Tutorials Travian-Babysitter

Here we´ll explain how the program works,it´s very important that you read this secction so it will be easier for you to use the program.



Video tutorial Travian-Babysitter

Upload your tutorials on Travian-BabySitter Tutorial Part 1



Travian-BabySitter Tutorial Part 2



Travian Travian-Bot Speed with BabySitter


Travian Tutorial-Babysitter


Learn how to move the troops in Travian-Babysitter


Troops Travian-Babysitter



Main Page


Main window. In this screen the user is given two paths to follow:

  • Log in
  • Register

Also, you can notice the boxes which show the main configuration divided in sections.

In the bottom right corner you will see the expiration date of your account, after this date, the program will not allow you to use it for than account, you must use and alternative way to extend the time of usage.

Check-boxes under the "Maintenance" sign, make reference to the actions that will be done, when the program runs.

The boxes under "Auto" (automatic) establish if the program works in a pasive way or an active one. That is to say that, if the boxes aren't ticked, Travian-Babysitter will ask us if we wish to do every action. But, if the boxes are ticked, the program acts in an invisible form accepting every petition that the maintenance orders.

In the movement list, all the actions happened in our account will be seen, anything happened with or whitout our consent, will be registered in this part of the program.

"Chat" buttom open the program chat page, everybody can access the chat even if they are not logged in.

"Detectar ataques" buttom, scans all your towns to check if there are any attacks against you, and if so, the program will show us a window with a complete report of the attack.

"Min espera" contains the time that the program will wait between two maintenance ("Mantenimiento"). Not to be detected as a bot, Travian-Babysitter will ramdomly alternate this time, increasing or decreasing it.

Buttoms "Play","Pause" and "stop" control the maintenance status.

In the right upper corner the priorities and exeptions chosed for the Raw material ("Materias Primas") and buildings ("Edificios") will be shown. The program also gives the possibility of editing this list or deleting the section.



Log in to your account

Conectar a tu cuenta

This screen gives us the access to the program's using, the necessary parameters for this are:

Nick: Name we use in travian server.

Password: password that we've established as we did with our Nick, in the moment that we made the correspondent registration.

Translation: some words that the program needs to work properly. This texts are optional, so there ir no problem if a server doesn't have its translation.



Find your travian server

Encontrar tu servidor travian

Here you can see in a detailed way, which servers the program accepts.

You could choose the server you wish by searching it one by one or writing a key word in the upper part of the screen.

You will accept the server pressing in Accept ("Aceptar") or making a doble click, in this way the chosen server will go to the form that opened this window.



Edit your profile (Email, Móvil, Civilización)

Modificar tu perfil de usuario (Email, Móvil, Civilización)

The initial parameters that can be modified are Email and mobile phone.

The first will be used by the administrator to send us informative emails, solutions, etc...

The second refers to the celular number, in which SMS will be sent by the program to alert us (of being victim of an attack or receiving a message in Travian).

Clicking in Accept "Aceptar", all configuration will be stored in our Profile.



Stablish resource pririties

Asignación de prioridades de materias primas

The priorities in raw materias are used to give more importance to the development of a determined raw material in a specific town.

When priorities exist, the other raw materials will be ignored until this priorities disapears.

The necessary parameters for the configuration are:

Village (Aldea): town which the priority will be assignied.

Raw Materials (materias): element we want to develop.

Max Level (nivel Maximo): the raw material will be develop upto this level. When the raw material reachs it, the priority will disappear automatically.



Stablish resources exceptions

Asignación de excepciones de materias primas

The exceptions in raw materials are used to stop the develop of a raw material in a specific village.

When the program decides to develop a raw material, the exceptions will be consulted. If a village has an exception which coincides with the desired development, the program won't make this improvement, and will search another thing to do.

The necessary parameter for configuration are:

Village (aldea): town in which we want to make the exception of.

Raw Materials (Materias): raw materials which we don't want develop.



Choose villages to upgrade

This screen is used to dicide the villages in which the program will act and which the program won't intervene. In this way, we write at the right the villages which won't be used and in the left the ones which will improve.



Stablish building priorities

Asignación de prioridades de edificios

Priorities (in buildings) are used to give a bigger importance to the develop of a specific building in a scepecific village, up to a level.

When a priority exists, all the other buildings will be ingnored until the priority dissapears.

The necessary parameters for configuration are:

Village (Aldea): town in which we want to assign a priority.

Buildings (edificios): thing which will be improved.

Max Level(NIVEL MAXIMO): max value to which we want to develop the chosen biulding. When this level is reached, the priority will be considered fullfiled and will disappear automaticly.



Stablish biulding exceptions

Asignación de excepciones de edificios

Exception in buildings are to avoid a building to be developed in a specific village.

If the program wants to develop a biulding, it checks the exceptions, and if there is a matching exception, skips this order and tries to do some else.

Configuration parameters are:

ALDEA: village in which we want to stablish and exception.

EDIFICIOS: biulding not to be upgraded.



Comnfigure resources to be sent between villages

Configurar traspaso de materias entre aldeas

Here we can configure the transport of materials between our own villages. The configuration is very wide and complete, so it is neccesary to pay special attention in understanding what each configuration box is used for.

ORIGIN ("Origen"): village which sends the resources.

Destination ("DESTINO"): village which will receive the resources.

RESERVAS: Quantity of resources not to be sent. This parameter stablishes a botton int the source vilalge, not to be emptied.

ENVIAR: each checkbox allows that raw material to be sent or not.

CAPACIDAD MAXIMA: In %, if the destination village has a level of that resource above this %, no more resources of this type will be sent, until this level decreases.



Configure buy/sell of resources

Configurar Compra/Venta de recursos

El mercado contiene las ofertas de compra y venta con la que podemos comerciar con otros jugadores.

Asignando la aldea y el tipo de oferta, se activaran unas opciones u otras, que el propio travian tiene integradas en su navegador.

En repeticiones, añadiremos el número total de ofertas iguales que queremos publicar en el mercado. Cabe destacar que no se realizaran todas de una vez, si no que con cada interacción del mantenimiento una oferta verá la luz.

Enviar y recibir son las cantidades de recursos que enviaremos al usuario que acepte nuestra oferta o a la aldea de la cual aceptemos nosotros.



Configure attacks

You have to set a troop movement on each line:

% Troops acceptable: Percentage of troops the equipment, which are valid for sending troops, if there are not enough. Example: You selected a team of 100 troops in total and has a 50% acceptance, if you only have 30 troops not sent, but if you have 70 if the shipments.

If there is not enough troops: If a movement does not have enough troops, you can either try the other movements of that village or block until you send it.

Create Destination: Add new target villages for the movements. Enter a name for the village, its coordinates and click "OK."


Create teams: Adds new equipment for the movements. Enter a name for that computer, select the type and choose the number of troops that comprise each class. The number next to the computer name is the identifier be placed on the movement of troops.


Export: Saves all configured movements in Excel or plain text file, then you can add new moves in that file, to make it faster.

Import: Add or replace the set moves from an Excel or plain text. These files must have a specific structure to be recognized, so it is recommended that you export and then modify the file the first time.

Source: Village from where will the troops.

Destination: Village of the troops arrived (optional select it).

X and Y: are the coordinates on a map of travian village destination.

Mode: Troops can be sent in four modes. Reinforcement (the troops sent to support another player), robbery (the troops will target the theft of resources to the enemy), attack (the troops removed the enemy army) to withdraw support (the troops have withdrawn support to the village destination).

Obj. Spy: If you send spies to other villages, select your target.

Obj. Tasting: Choose the target to destroy the tastings, if you can shoot two goals while also selects the second.

Equipment: ID of the teams selected for this movement. If you select several separate between "," if there are enough troops to send the first team, will try with the second, and so on.

Select Team: all teams appear set to be able to select them, their number is added to the motion.

Rep: Number of times to send troops, then disable the movement. If you do not want ever to be turned off, leave it at 0.

Active: Check to activate the program moves forward.

Arrival Time: Only appears in the programmed motion indicates the time that we want the troops to reach the destination village, according to the travian server time.



Configure troop biulding

Configurar crear tropas

La pantalla de configurar tropas dará lugar a la producción automática de nuestro ejército, en esta pantalla estableceremos en que aldea queremos producir un determinado número de tropas.

Cabe destacar la casilla TROPAS EN CADA EJECUCION, que indica la cantidad de tropas que se pondrán en producción con cada inicio del mantenimiento.


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